Overlay Dynamics LLC, is the name of Ben's immersive narrative company. Overlay makes a variety of location-based puzzles, games, and scavenger hunts, all of which tell a story. The company is also available for marketing activations. Learn more at OverlayDynamics.com.
Cult is a question that calls itself an answer, a pestilence disguised as a balm, a lodestar that leads seekers to madness. If that's the kind of thing you're into, head here to try and join.
Tradecraft is the story of Emma Foxglove, a former spy who got so bored with life on the run that she made her pursuers a book full of codes, puzzles, and clues to the place she's been hiding. The book is playable completely offline and leads players to landmarks all around downtown Los Angeles. More information coming soon.
Ben has created a variety of board games, each stupider than the last. Cards requires players to build a die out of a giant cardboard box and throw it from the top of a human pyramid to move forward. Dice is played with notecards that tell you to do things like write a letter to your bed to move advance your game piece. In Board Game, you run around a room trying to earn more wooden boards than the other players. The point of Video Game is to earn the most old VHS tapes and DVDs by competing in trivia and feats of strength. None of these are currently for sale because the gameboards and rules are written on pieces of old cardboard Ben found by the dumpster.
Fanatic is basically a set of rules that justifies the practice of throwing aluminum cans at a ceiling fan. As you may have guessed, Ben created this game when he was much younger (but still too old to be throwing cans at fans). Read the rules here.
Cheating is a board game where each player is given cards with specific ways to cheat. These might involve moving extra spaces on the board, false shuffling the deck, taking extra cards, etc. If you can cheat better than your opponent without getting caught, you win! More information coming soon.
The objective of System: The Game is to game the system. As players progress, they're given chances to change the rules in their favor. They write these rules in the instruction manual, changing the game permanently (until someone else creates a rule canceling their rule). It gets more complex each time it's played, but that's kind of the point. More information coming soon.